WANTED: skinner with html CSS experience for MM5 skins

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Re: WANTED: skinner with html CSS experience for MM5 skins

by rovingcowboy » Mon Nov 14, 2016 4:00 am

Chaos_Therum wrote:With html and css skins I might finally be able to make a skin finally my useless web design certification might come in handy.
If you figure it out how's about writing a super simple step by step so us knuckleheads can do the new style. I'm sure there's a few more knuckleheads out there besides me. :D

Re: WANTED: skinner with html CSS experience for MM5 skins

by Chaos_Therum » Fri Jul 29, 2016 2:39 pm

With html and css skins I might finally be able to make a skin finally my useless web design certification might come in handy.

Re: WANTED: skinner with html CSS experience for MM5 skins

by JohnBookman » Thu Mar 17, 2016 11:53 am

HTML/CSS are great news! I'm very hyped to see MM5 in action one of these days!
Also, if I may suggest, you might want to also use <svg> instead of images for icons. This way people can just change colors of the default player icons through css without bothering with creating new icons.

You can even make two modes for skinning:
Color schemes - color scheme variations of the default skin (might even be as a built-in player functionality for an average user).
Complete skins - where a skinner can change MediaMonkey appearence more "in-depth" with his own css rules and icons.

I've recently read this article about <svg> icons on CSS-tricks, and it looks very promising:
https://css-tricks.com/svg-sprites-use- ... con-fonts/

Re: WANTED: skinner with html CSS experience for MM5 skins

by jiri » Mon Mar 14, 2016 8:16 am

Really, skinning in MM5 is not only very powerful, but the basics are also easy to do, for example changing the basic color thorough the skin (i.e. all controls) is only one line in CSS. You know, HTML/CSS can be used in a nice way, but can also be misused and then the experience might be as you describe.

Jiri

Re: WANTED: skinner with html CSS experience for MM5 skins

by Eyal » Sat Mar 12, 2016 5:32 am

rusty wrote:Note that MM5 relies on html/CSS for skinning, so you'll probably need to have some experience with that.
I'm very disappointed to hear that.
I can't retrace it but it was mentioned here once: http://www.mediamonkey.com/forum/viewto ... =4&t=80889
but from past discussions I was left with the impression that MM5 will allow us to easily create skins using a powerful new skin engine. "Users wont need to learn a complicated code-oriented software, it will be almost all graphic-oriented.

I'm not really active in MM5 development and I may be wrong to think that relying on html/CSS for coding graphic components is complicated, it seems it will be worse than it is now.

I won't mention the countless days/hours I spent with the archaic Theme Editor 7 and CSS files on different plugins (what a headache to change a simple thing as one font/color)...

To conclude, it also confirm that all the current skins we like in Mediamonkey won't be available in MM5.

Don't be surprised I still use (and love) my Mediamonkey version 3. It has everything I need.
Version 4 was too much for me, and version 5 seems out of reach.

Long life to MediaMonkey, anyway.

Eyal

Re: WANTED: skinner with html CSS experience for MM5 skins

by rovingcowboy » Mon Feb 22, 2016 10:23 pm

Nice to see you are close to mm5 but I'm not doing skins anymore sounds like monkey rok skinners will be able to do it. 8)

WANTED: skinner with html CSS experience for MM5 skins

by rusty » Mon Feb 22, 2016 10:18 pm

Hi,

We're getting ready to begin beta testing MediaMonkey 5 in the not too distant future, but before we do so, we'd like to get some skinners involved in order to develop a few skins and collect feedback on the skinning interface.

Are any skinners out there interested in working on MM5 skins? Note that MM5 relies on html/CSS for skinning, so you'll probably need to have some experience with that.

If interested, please send me a private message.

Thanks!

-Rusty

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