1299 Playing a track causes auto-sync false resend [#6476]

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chrisjj
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1299 Playing a track causes auto-sync false resend [#6476]

Post by chrisjj »

If I auto-sync an MSC device (USB_Mass1.DLL), play the tracks in the library and auto-sync, MM erroneously resends the played files.

This has been confirmed by NH http://mediamonkey.com/forum/viewtopic. ... 93#p269693 and CJJ on SUBST drive http://mediamonkey.com/forum/viewtopic. ... 99#p269699.

CJJ has probably seen the same on MTP but this is unconfirmed.

EDIT: NH confirms on MTP:
nohitter151 wrote:It appears to be affecting all devices contrary to my initial post. I was able to replicate this problem on an iPod (d_iPod.dll), iPhone (d_iPhone.dll), and flash drive (with WMDM plugin).
Tracked at http://www.ventismedia.com/mantis/view.php?id=6476
Chris
chrisjj
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Re: 1299 Playing a track causes auto-sync false resend [#647

Post by chrisjj »

NH, I wonder if the variability you see is due to whether the playcount is incremented. Does this depends on how far play reaches through the track?
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Re: 1299 Playing a track causes auto-sync false resend [#647

Post by nohitter151 »

chrisjj wrote:NH, I wonder if the variability you see is due to whether the playcount is incremented.
I don't think so. Probably I just never noticed it before.
chrisjj wrote:Does this depends on how far play reaches through the track?
Playcount is only incremented when you listen to the end of the track. You can skip some of the track by using the seekbar; I think in that case you need to listen to at least 1/3 of the track for the playcount to increase.
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Re: 1299 Playing a track causes auto-sync false resend [#647

Post by chrisjj »

OK, so do you think it could be striking you 100%?
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Re: 1299 Playing a track causes auto-sync false resend [#647

Post by nohitter151 »

chrisjj wrote:OK, so do you think it could be striking you 100%?
Yes, definitely.
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chrisjj
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Re: 1299 Playing a track causes auto-sync false resend [#647

Post by chrisjj »

OK. Let's hope then that makes it easy for the Devs to reproduce. Because now that my sync is converting and levellling, this bug can cost hours on my 1700-track sync.

Thanks again NH.
Chris
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