botijo wrote:Well, people have made other UPNP servers work with the Xbox360. As far as I remember, you need to implement some MS specific functions (something about authenticating or some obscure thing). I remember one webpage that explained how to do that, but I lost it. Maybe you can help me find it again?
I think I got it... But as I do not have an Xbox360 for testing, so I cannot tell if what I do is right.
As for milestones of the project, I would like to see a version 1.0 that can be validated as an A/V UPNP server (not everything is implemented yet!), and for 2.0 I would like to have trascoding in it (I have too many OGG files for my own sake). Xbox360 support would be nice to have before 1.0, but there is no way I can do that by myself.
Miki wrote:trying with wmp 11. the server shos u in the natork sharing center thing, on vista, but on clicking it it loads my wmp library, and i cant see the MM one. Ill mainly be using the web port, ill try when i get back today.
thanks for the help, Mike.
Maybe the Xbox360 and WMP11 issues are the same? You know, both are supposed to work together! About the http port, please remember the server does not give you any HTML files! The idea is to use a webserver (somewhat simple) to send files over the network. So you cannot use the UPNP webserver inside a web browser. If this feature is important to you, please code it yourself. The source code is free to get, to compile and to modify.