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can some one tell me
Posted: Mon Mar 01, 2004 9:55 am
by rovingcowboy
just what the theme.mskn is in the new skin files? what does it do and how do i make it ?
thanks.
What's an mskn file?
Posted: Tue Mar 02, 2004 1:20 am
by rusty
It's the file that contains all the information about MediaMonkey's theme (i.e. it controls almost everything about the look and feel of MediaMonkey except for the player component, and the tree/tracklist/now playing backgrounds).
I'll be putting together a document at some point later in the release cycle describing how this works.
-Rusty
Posted: Fri Apr 02, 2004 12:45 am
by rovingcowboy
ok looks like i will have to wait longer on this rusty i been messing with my skins here and i cant seem to get them to work on the way your making them know.
so i will just have to wait until after your final release of media monkey 2.2.. and then get the instructions your making for this then i can get my skins looking right.
Posted: Wed Apr 21, 2004 3:41 pm
by rovingcowboy
ok i did go and get the theme engine demo at this place and did what was said to do in the other post called ( skins ) in the need help room.
(download ThemeEngine trial (http://www.ksdev.com) and install it (the demo)
but it does not seem to let me edit the active frame. i can get my images to show up in the editor that is included with the demo. i save it as mskn file put in to the skin folder and when i load it in media monkey it loads the theme stuff alright but it does not load my images on the theme part? i went in and changed some things in the pop up on the theme editor and when i saved and loaded it in media monkey like before. the theme still does not have my images on the boarder of the theme.
how ever since i did a pop up i clicked on tools to get that pop up, and guess what. the theme editor saved my images to the inactive one and not the active one?
so how can i get it to save them to the acitve one?
does anybody know?

Posted: Fri Jul 01, 2005 10:58 am
by Guest
rovingcowboy wrote:ok i did go and get the theme engine demo at this place and did what was said to do in the other post called ( skins ) in the need help room.
(download ThemeEngine trial (http://www.ksdev.com) and install it (the demo)
but it does not seem to let me edit the active frame. i can get my images to show up in the editor that is included with the demo. i save it as mskn file put in to the skin folder and when i load it in media monkey it loads the theme stuff alright but it does not load my images on the theme part? i went in and changed some things in the pop up on the theme editor and when i saved and loaded it in media monkey like before. the theme still does not have my images on the boarder of the theme.
how ever since i did a pop up i clicked on tools to get that pop up, and guess what. the theme editor saved my images to the inactive one and not the active one?
so how can i get it to save them to the acitve one?
does anybody know?

Posted: Sun Jul 03, 2005 6:13 pm
by Peke
Ok here is little tip For all of you.
Make New Folder Named 'My new Skin'
Extract Aqua.wsz (An 'Aqua.zip' remnamed to WSZ as this is extension of Winamp Skin Zipped)
Copy ThemeEditor.exe to that folder. Use it to extract Images From Theme.mskn file.
Load Them in some photoeditor software, change them, save them.
Use ThemeEditor.exe to replace images in theme.mskn, save it.
See what you have coused in MM and again untill you are satisfied.
Posted: Wed Sep 28, 2005 3:29 am
by trixmoto
Don't forget to apply a mask when you replace the files though - I did loads without and had to go back and replace them all again!

Posted: Wed Sep 28, 2005 3:57 am
by rovingcowboy
what you talking about a mask?

Posted: Wed Sep 28, 2005 4:31 am
by trixmoto
When you replace a bitmap in Theme Editor (the version I'm suing anyway) you have the new bitmap on the left, a bar in the middle, and the masked version on the right. Applying a mask makes a certain colour (the background colour) transparent when painted on the skin.
Posted: Wed Sep 28, 2005 2:51 pm
by rovingcowboy
oh my old version just uses gif's or bmp's or png's and you make the trasperent color in what ever image editor you can.

Posted: Wed Sep 28, 2005 3:02 pm
by trixmoto
True, you can do it that way. Whichever way is easiest. In the program I use the transparent "colour" is teal (blueish green in case you're not sure) so if I'm making a blueish green skin I'd just paint the transparent bits red and then use the mask to import it as transparent. Whatever the individual finds easiest!

Posted: Wed Sep 28, 2005 8:29 pm
by Peke
Last LowerRight Pixel is used as Mask if no Mask Is Specced.
Posted: Thu Sep 29, 2005 2:51 am
by trixmoto
Really? I didn't know that - thanks.
Posted: Thu Sep 29, 2005 5:15 pm
by Peke
I noticed that when I was working on adaptation of one Winamp skin.
Most programs use that for reference as Transperen Color can't be NIL and using White(0,0,0 RGB) and Black(255,255,255 RGB) Will make problems.