High memory use in Playing

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Pietercape
Posts: 137
Joined: Mon Apr 14, 2008 7:54 pm
Location: Northern Prairies, Canada

Re: High memory use in Playing

Post by Pietercape »

Hi Peke,
And there I thought all my issues have been resolved. In Playing mode (Random play from 4.8k track source) today I wanted to play a specific album from the same source. I stopped Playing, opened the Tree, found the album, selected the track I wanted to play, Clicked "Play now" and MM just froze. I tried other tracks in the album, MM scrolled through the tracks. It clearly could not find the tracks in the DB. I checked the DB, it is there. I opened Foobar, selected the track and it played instantly.

This takes me back to my earlier question. Is MM5 to much of a heavyweight for smaller players even in bare bones state?

You asked that I open a ticket. I have searched for information in the knowledgebase and the forum but so far I only know that you need a special program to create a log. That is the starting point I guess, what I need is some indication of how it works. As the event I am trying to log happens randomly, for how long can the log run. Is it resource heavy?
Lifetime Gold - User for 18 years
Library 23k tracks
Peke
Posts: 17493
Joined: Tue Jun 10, 2003 7:21 pm
Location: Earth
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Re: High memory use in Playing

Post by Peke »

Hi,
Just open blank Ticket with reference to this Topic and we will pick it up from there.

Note in Ticket that I asked you to create it.
Best regards,
Peke
MediaMonkey Team lead QA/Tech Support guru
Admin of Free MediaMonkey addon Site HappyMonkeying
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